Bullet Fire Effect

Running scripts on projectile impact

  1. In projectiles.json add a projectile type with impact scriptclasses, such as:
{
  "type":"ak47",
  "image":"ak47_idle.bani",
  "arrow":"corleone_bullet1.png",
  "zangle":0,
  "speed":11,
  "gravity":0,
  "hittype":"bullet",
  "damage":7,
  "collidetiles":true,
  "impact": {
      "scriptclasses": ["effect_fire"]
  }
}
  1. Create the file effect_fire.js in scriptclasses/ for the Script-Repository, search for nearby players and call seteffect for each player:
function onCreated() {
    let players = Server.searchplayers({map:this.map, area:{x:this.x-2, y:this.y-2, w:4,h:4}});
    players.forEach(function(player) {
        player.seteffect(10, "hurt", {hp:1});
        player.aniarg1 = "effect_fire.bani";
    });
    this.destroy();
}

See the projectile impact effect in action: ProjectileFire.mp4