Client-Server Interaction
Clientside to Serverside Interaction#
Note that the trigger name needs to be lowercase, for example "clicked" or "actionmusic".
// Clientside script
function onPlayerTouchsMe(pl) {
var popup = GUI.showpopup({
title: "Welcome to " + Server.getconfig().gamename + "!",
width: 400,
height: 300
});
popup.innerHTML = '<br><center>Hmmm cool!</center>' +
'<img src="../files/icons/corleone_icon_spar.png">' +
'<input id="actionbutton1" type="submit" class="button" style="left:100px;top:160px;width:200px;height:40px;" value="Button 1!"></input>' +
'<input id="actionbutton2" type="submit" class="button" style="left:100px;top:220px;width:200px;height:40px;" value="Button 2!"></input>';
var self = this;
GUI.onclick("actionbutton1", function(event) {
GUI.hidepopup();
self.triggerserver("clicked", "button1");
});
GUI.onclick("actionbutton2", function(event) {
GUI.hidepopup();
self.triggerserver("clicked", "button2");
});
}
// Serverside script
function onClientClicked(pl, buttonname) {
this.say(pl.name + " clicked on " + buttonname);
}